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Unreal_mcp

MCP Server

A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through the native C++ Automation Bridge plugin. Built with TypeScript and C++.

998
Why nowMoving now

Last commit October 30, 2026, 13 days ago.

DecisionWorth testing this week

998 GitHub stars and 0 Honeystax upvotes. Copy the install, test the workflow, then decide if it earns a permanent slot.

Trial costFast eval

You can test this quickly and remove it cleanly if it misses.

Risk25/100

Starts at 6. Added: GitHub health 71/100 +8, no security policy +8, no code of conduct +3.

What You Are Adopting

AI Agent

Universal

Model

Multiple

Test This In Your Stack

One command inClean rollbackLow commitment
settingsRegistryAdds a named entry to Claude config. One command to remove.

Fastest way to find out if Unreal_mcp belongs in your setup.

Copy the install command, run a real test, and back it out cleanly if it slows you down.

Try now
claude mcp add unreal-mcp -- npx unreal-mcp

Run this first. You will know quickly if the workflow earns a permanent slot.

Back out
claude mcp remove unreal-mcp

No messy cleanup loop. If it misses, remove it and keep moving.

Install Location

~/  └─ .claude.json    └─ mcp_servers/      └─ unreal-mcp ← registers here

About

Unreal_mcp is listed on Honeystax as a MCP Server for Universal, since July 7, 2026. Its code is at github.com/ChiR24/Unreal_mcp, with 998 GitHub stars and 22 open issues. Last commit October 30, 2026, 13 days ago. GitHub's community health check gives it 71 out of 100.

Source & freshness

Source: GitHub repository

Source check: October 30, 2026

Upstream commit: October 30, 2026

Repository state: Not marked archived

Honeystax upvotes are community interest signals, not star ratings. GitHub stars and repository health are source measurements; editorial risk and trial-cost notes are Honeystax analysis.

Open Live ProjectAudit Repo

Reviews0

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ActiveLast commit 13d ago
bug_report22open issues
Submitted July 7, 2026

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