Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
Last commit October 23, 2026, 19 days ago.
527 GitHub stars and 0 Honeystax upvotes. Copy the install, test the workflow, then decide if it earns a permanent slot.
You can test this quickly and remove it cleanly if it misses.
Starts at 6. Added: GitHub health 50/100 +14, no security policy +8, no contributing guide +4, no code of conduct +3.
AI Agent
Multiple
Model
Multiple
Fastest way to find out if unity-mcp-server belongs in your setup.
Copy the install command, run a real test, and back it out cleanly if it slows you down.
claude mcp add unity-mcp-server -- npx unity-mcp-serverRun this first. You will know quickly if the workflow earns a permanent slot.
claude mcp remove unity-mcp-serverNo messy cleanup loop. If it misses, remove it and keep moving.
Install Location
~/ └─ .claude.json └─ mcp_servers/ └─ unity-mcp-server ← registers here
unity-mcp-server is listed on Honeystax as a MCP Server for Multiple, since July 19, 2026. Its code is at github.com/AnkleBreaker-Studio/unity-mcp-server, with 527 GitHub stars and 4 open issues. Last commit October 23, 2026, 19 days ago. GitHub's community health check gives it 50 out of 100.
Source: GitHub repository
Source check: October 26, 2026
Upstream commit: October 23, 2026
Repository state: Not marked archived
Honeystax upvotes are community interest signals, not star ratings. GitHub stars and repository health are source measurements; editorial risk and trial-cost notes are Honeystax analysis.