Enhanced MCP server for Godot 4.5-4.7: 33 tools / 199 actions, 3-layer architecture (headless + editor + game bridge), secure sandbox, recording & frame-verify, cross-version CI.
Last commit October 23, 2026, 19 days ago.
103 GitHub stars and 0 Honeystax upvotes. Copy the install, test the workflow, then decide if it earns a permanent slot.
You can test this quickly and remove it cleanly if it misses.
Starts at 6. Added: GitHub health 42/100 +14, no security policy +8, no contributing guide +4, no code of conduct +3.
AI Agent
Universal
Model
Multiple
Fastest way to find out if godot-mcp-enhanced belongs in your setup.
Copy the install command, run a real test, and back it out cleanly if it slows you down.
claude mcp add godot-mcp-enhanced -- npx godot-mcp-enhancedRun this first. You will know quickly if the workflow earns a permanent slot.
claude mcp remove godot-mcp-enhancedNo messy cleanup loop. If it misses, remove it and keep moving.
Install Location
~/ └─ .claude.json └─ mcp_servers/ └─ godot-mcp-enhanced ← registers here
godot-mcp-enhanced is listed on Honeystax as a MCP Server for Universal, since July 26, 2026. Its code is at github.com/wgt19861219/godot-mcp-enhanced, with 103 GitHub stars and 1 open issues. Last commit October 23, 2026, 19 days ago. GitHub's community health check gives it 42 out of 100.
Source: GitHub repository
Source check: October 26, 2026
Upstream commit: October 23, 2026
Repository state: Not marked archived
Honeystax upvotes are community interest signals, not star ratings. GitHub stars and repository health are source measurements; editorial risk and trial-cost notes are Honeystax analysis.