MCP server for full Godot 4.x engine control: 157 tools for AI-driven game development (GDScript and C#/.NET). Tested with Godot 4.7.
Last commit October 9, 2026, 32 days ago.
474 GitHub stars and 0 Honeystax upvotes. Copy the install, test the workflow, then decide if it earns a permanent slot.
You can test this quickly and remove it cleanly if it misses.
Starts at 6. Added: last commit 32 days ago +7, GitHub health not measured +10, no security policy +8, no contributing guide +4, no code of conduct +3.
AI Agent
Universal
Model
Multiple
Fastest way to find out if godot-mcp belongs in your setup.
Copy the install command, run a real test, and back it out cleanly if it slows you down.
claude mcp add godot-mcp-4 -- npx godot-mcp-4Run this first. You will know quickly if the workflow earns a permanent slot.
claude mcp remove godot-mcp-4No messy cleanup loop. If it misses, remove it and keep moving.
Install Location
~/ └─ .claude.json └─ mcp_servers/ └─ godot-mcp-4 ← registers here
godot-mcp is listed on Honeystax as a MCP Server for Universal, since October 9, 2026. Its code is at github.com/tugcantopaloglu/godot-mcp, with 474 GitHub stars. Last commit October 9, 2026, 32 days ago.
Source: GitHub repository
Source check: October 9, 2026
Upstream commit: October 9, 2026
Repository state: Not marked archived
Honeystax upvotes are community interest signals, not star ratings. GitHub stars and repository health are source measurements; editorial risk and trial-cost notes are Honeystax analysis.