A MCP server integration for Godot Engine that allows Claude, Cursor, Windsurf, VSCode, etc to perform actions like creating scenes, resources, scripts, reading errors and much more.
Last commit September 11, 2026, 62 days ago.
101 GitHub stars and 0 Honeystax upvotes. Copy the install, test the workflow, then decide if it earns a permanent slot.
You can test this quickly and remove it cleanly if it misses.
Starts at 6. Added: last commit 62 days ago +7, GitHub health not measured +10, no security policy +8, no contributing guide +4, no code of conduct +3.
AI Agent
Multiple
Model
Multiple
Fastest way to find out if gdai-mcp-plugin-godot belongs in your setup.
Copy the install command, run a real test, and back it out cleanly if it slows you down.
claude mcp add gdai-mcp-plugin-godot -- npx gdai-mcp-plugin-godotRun this first. You will know quickly if the workflow earns a permanent slot.
claude mcp remove gdai-mcp-plugin-godotNo messy cleanup loop. If it misses, remove it and keep moving.
Install Location
~/ └─ .claude.json └─ mcp_servers/ └─ gdai-mcp-plugin-godot ← registers here
gdai-mcp-plugin-godot is listed on Honeystax as a MCP Server for Multiple, since September 30, 2026. Its code is at github.com/3ddelano/gdai-mcp-plugin-godot, with 101 GitHub stars. Last commit September 11, 2026, 62 days ago.
Source: GitHub repository
Source check: October 10, 2026
Upstream commit: September 11, 2026
Repository state: Not marked archived
Honeystax upvotes are community interest signals, not star ratings. GitHub stars and repository health are source measurements; editorial risk and trial-cost notes are Honeystax analysis.